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Abyssal Voice

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A member registered Jul 15, 2022

Recent community posts

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Not a bad start, but somethings need polishing or fixing

there's a bug with research having no effect

glitchy-ness with some coding causing starting over to be affected be previous run without closing and re-opening the game.

some scene variation wouldn't be amiss has seeing the same animation loops will eventually become repetitive.

Has I said at the start, not the worst start to a good result I've seen by a longshot and you have a lot of potential content to play around with.

Place with right click, doesn't say in game but does in the second paragraph at the top of this page.

Only visible if placed on balls or dick, effects but invisible elsewhere.

Good Start, but need some polishing

issues and suggestions-

1 dragon lust potion is either busted or needs rebalancing - the increased rate of arousal drain  can easily soft lock early and the second one kills a run.

2 game time - either a save system or rate of game progression needs changing, 3-5 hours to the second dragon lust potion with more potential stuff further along had it not killed the run means game currently takes too long for a game without saves.

3 two bits for art change first the art for default pose is visible during animations, and second if an animation is added for kobold working on the dragons ass the one working the dragons balls may need to be moved or a transparency toggle

4 haven't replicated it but a bug cause a second dildo purchase for 900 (I think occurs if dildo bought before vibrator.) 

5  the sell price is currently text (sell price) rather than a visible value.

6 I recommend adding a windowed mode.

Over all I hope to see more, this game holds promise.

First news about it being added was January 25th. *shrugs* Can't say either way when it will be ready, but I was also looking forward to this addition.

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I'm guessing the both of you haven't read the patreon titles for the next update... guess what's being added in the next update? ;)

More than likely would need to be a separate game, rather than added to this, mostly due to the necessary mechanics, variables, and sheer amount of work to add it.

Maybe Xey can make this idea for the next game when one of the current games are finish.

I was overthinking it. To be fair the wording made me think something in each episode change like a bit of dialogue would be highlighted to spell something.

Use the key you picked up by going to one of the two exits on the bottom of the map. (Hint different animations per door.)

Care to give me a not too obvious hint? I can't seem to find any difference in the levels yet. I can see the dot in the level select but doesn't do anything that I can see. 

I still want to figure it out myself just a tiny nudge on where to look such has "look in the dialogue," would be nice.

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some suggestions for a more completed version:

work on the economy (a single coin per round isn't viable)

two modes infinite (like this appears to be) and a story mode with finite waves and an alternate ending if victorious (maybe have multiple opponents/characters for different difficulties. Multiple opponent extreme difficulty modes (dvp and tvp versions for more targets.)

better explanation of the towers of which there is basically none in this version.

updating the audio is a given

add more tower types (sniper, artillery/aoe, slow/stun, for example)

replay/new game button at the end of loss scene.


Edit: a couple more ideas/details

next wave display (just cosmetic but would be a pair of balls filling up before wave and with a cell count next to it.

sense the current opponent(Tyrone) seems to be a general athletic type the others could be a surfer (hard difficulty) and some variant of jock (moderate difficulty) making Tyrone the introductory opponent.

(If it already existed I missed it) in-game pause function.

possible modifiers? examples: modifier:virility  double opponent sperm count but half their health, modifier:taketwo doubles the wave amount and the players money (gained and starter.)  modifier:hotboost opponent has a chance to proc a boosted wave (extra enemies with basic health) bonus points if a visual indicator is given to boosted wave (increase staging zone cum and more visible in said next wave display.

modifiers would be per game and not wave based. (either toggled or pure chance)

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A few ideas for possible future additions:

rival mode - rival npc and player fight rather than coop like in the third episode

breed off- extended vs mode with scoring based of impregnation count.

gallery to replay unlocked animations

toggleable cutaway or side screen that plays animation instead of between missions

more mission types: example; fuck in (room type) for (period of time) hybrid of the current hide and room objectives.

endless mode (art and animation heavy) creates endless stages you must complete to see how far you can go.

Extended mode: more objectives in the base missions, (add a toggle for sloppy seconds for missions like episode three)

basically you have a good game so far with potential for future development if continued.


edit: few more ideas not sure how many are possible but I thought I'd add them to the list

versus mode: vs against the husband instead of a rival)

orgy episode (2-3 ally npcs, 2 possible fuckable npcs, objectives only no rival npcs.)

shadow breeder challenge mode: impregnate fuckable npc before husband npc.

fog of war (hard mode) vision aimed toward last player movement  (don't see any npcs  in fog at all.)

rival+ or rivals (rival mode but multiple enemies.

fuck fest - free mode (more or less interactive gallery use only unlocked animations from main story)

If memory serves, take the bridge bellow the one that leads to the fairy Prince battle toward the left. use the wolf form sniff ability to help if you can't find it, it should be slightly visible at the edge of the platform.

It also could be right of the fairy prince bridge. I don't quite remember just that it was a platform edge in that area.

To clarify the points I was making that you missed or didn't read before your comment:

1: I had posted the first comment before playing and under initial impression that the gf was the futa.

2: I only offer a suggestion of diversifying the content because diverse content games tend to thrive better than niche games, and I actually hope for games like this to succeed.

3: I offered a point of constructive criticism on the state of the mc's relationship or really lack thereof.

A common failure of any ntr game is to complete ignore the relationship that's being betrayed, which really makes it less dramatic and more annoying. This is usually comes off has the relationship having both members being closer to each other when they were friends than they are has lovers, which undermines the entire premise.

Summarized I understand the spirit and good intent of your message, that said my points are no less valid and just has well intended.

Also something I should mention, for reasons I can only chalk up to yesterday being "one of those days" My suggestion for the path was based around the idea that the futa was the main love interest Kana, being one of the fused. I miss read that part in the summery and forgot to mention that in my later comment.

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I have had some time to play, and you brought up my biggest  criticism so far, and that is the lack of MC on harem because it gives the feeling of the MC not actually being in any kind of relationship so far. 

I don't have an issue with futa on female, and the content is kind of what I expected especially this early in development.

Some things that need to be looked at:

The quest system seem to be buggy in this version such has stacking quest objectives, no real dialogue to indicate the quest was successfully finished when submitted to the guild, and some other things that may be story overriding the quest.

An around the time you get to Eversea after the first general, there seems to be some lag, I don't know if this is a memory leak which I can check in a few minutes, but that may need fixing has well.

Edit: Just loaded the game and the lag is gone, so a memory leak causing performance decay for longer playtime. takes about an hour and half I think to become noticeable.

Suggestion, add a path for MC and futa being lovers with a shared harem, so both mc and futa get action. Scenes would include MC on futa, Futa on MC, MC on harem, futa on harem, and both Mc and futa on their harem.

Still downloading so I don't know the full casts names to use them in this.

Interesting to say the very least, my first impression before playing was maybe a literal triad down the linen the nature of Trio (the character) was a twist I hadn't been considering going into this. Trio (the character) being (to avoid spoilers) what he is, is a weird mix of funny and serious for character development and I can honestly say 2 things about this demo overall.

1. Trio's species needs more showtime in games in general.

2. I honestly hope the next part has a version of dialogue in which naff say something to the effect of "you're the one that really doesn't  understand" and follows this with thinking out loud something like "huh, he kind of hot."

The idea of Trio having mood whiplash from shocked, the inevitable mix of anger, shock, and fear with his secret discovered, before pure jaw dropping shock at the ambivalence at his appearance and confusion at the hot statement amuses me. Probably due to it be X3 and more cartoony in my imagination.

Summed up, I am looking forward to more of this.

It's been removed, before you would have to name you character dingle to skip to chapter 2, this has been changed in version 46.7 with the next update in a day or two being version 49.something.

So I found An odd bug that really should be made into a feature.

For clarification I still don't know the specific criteria, however occasionally the MC will be directionally inverted in loss/submitting scene for wolves. Screenshot example below. Happens after the transformation fade sequence, given the transformative requirements likely exclusive to post Fairy Prince.

For context on how I found this I was trying to see if the wolves have a game over scene.


Nope, I'm just here often. I don't know how to pin comments either unfortunately. I can only recommend asking another dev that has a pinned forum *shrugs*. Sorry I can't be of more help on the matter. Also might I suggest if the player becomes slutty enough being able to wake up others with blowjobs? Mild extended variant for Lukka being present. Plays out something like blow Lukka while stroking both Lyric and Ash.

I refer you to the tips for fighting the fairy prince I posted, that's currently toward the bottom of this page. That should help you.

@monstersouls

I've been meaning to ask, can you tell me the name of the song that plays in the background of the goblin camp. I have been looking for that song for years.

Click the character portrait on the left side of the menu with the equipment tab open. Same hold true in other menus from the pause menu. I know it doesn't look like it should work, but it does. Also remember character classes; different dagger types are Ash's class for instance, equipment is not universal in this.

For those still struggling with the Fairy Prince I highly suggest reading the tips I left further down about 45 days ago has of this comment.

Not enough games like the classics these anymore, so I can appreciate that.

Ntr is a very specific subset of both players and it's respective kink. contrary to most misuse of the term ntr is specifically a fat, ugly, old, guy with an unlikable disposition. Cucking is actually meant to be willing, with cheating/infidelity being not allowed. Sharing is both willing and spouse takes precedence over lover and may feature threesomes.

The individuals that are hardline against that are either basing it off ntr's true nature, or are the same people that complain only to complain, has it's already suppose to be avoidable which leaves it an option for those who want it but isn't required for those that don't. I suggest continue with making it an option but able to be locked for the people that don't want it.

Kink variety is important for both player interest, and to prevent being a genre oversaturation, has there are way to many games with one male mc, and may female love interests. These games also are based off of similar complaints but they all want to romance or have sex with multiple women. Which has a reminder is infidelity or cucking of another variety (ever heard of a cuckqueen.) My favorite response to these kinds complaints was the dev of a game I vaguely remember having removed harem content when removing cucking for that very reason to punish the complainers.

Lessons of the story optional content isn't required so the player is at fault is they don't like it, and don't complain about avoidable stuff that isn't your kink.

Also thanks for confirming the end of questline, I was losing my mind trying to find another time specific log else  where.

First of the game has decent performance over a long period so that's a good start.

I do have some things that would be quality of life changes, such has a sprint toggle, and maybe a system like a note to self  for an in-game what to do next (such has: "I think should look for a dungeon around [insert a town name] next." Or in multiple possible outcomes "I should double check [a town name] for some rumors, while I look for a dungeon to explore."

Quiet frankly after the dungeon below the walled city I have no real idea where to go beyond around the which hut being a possibility.

Rather than just ntr I suggest adding some options (sharing, bi threesome, willing cuck, and other such options.

The game has massive potential but needed some touchups on the overall experience, but is otherwise good.

I do have to ask how much nsfw stuff is actually in game at the moment has I haven't gotten to anything yet.

Also will we need to recruit everyone to progress or can we go through the game without progression locks? Actually on the topic of possible soft lock is there a second social skill book?

Currently working toward buying the first house but the second will be a headache for another time has the most profit I can grind is from fighting the witches at the moment.

3.30.0 was released to public 9 days ago has of this post on my end, but yes that seems to be the case. I think it may be the reason for the characters that recently underwent massive changes such has Merrybell.

I looked through the save edit text and most were in the file, I think they have been changed so they no longer work, I have used this before regularly, I was just making a list of ones that didn't. In regards to what I was thinking happened is scenes no longer being call older names, such has nurse being nurse in stead of sperm bank, but idk. I suggest looking at it has a list of possible bugs when you get the chance. I am aware of you updating in the background, I though I would notify you these scenes from older versions weren't unlocking.

Some of those scenes are in the list of unlocks, such has the nurse should be unlocked by this.

don't know why exactly but scenes are missing from this having not unlocked. (has of 3.30.0)

the list of locked scenes contains:

all of Merrybell

all of nurse

bottom four of goblin

bottom three of goblin male

all of evoker

bottom four of harpy

last  of unicorn

last of orc

last of ghost

Puca scenes 2 and 5, 6, and 7

last 2 of warlock

last of Dullahan

last 2 of jester

bottom 8 of dark knight

and last 3 of demon king

for whatever reason these scenes are still locked after save edit.

@Redflash If I can make some suggestions for future castle upgrades:

a living quarters area for the harem and Cervius - adds harem interactions when not working (for example allow Soren, Zel, and Leif threesome, with all interactions having a watch and/or join options)

research zone (name pending) adds magic training, and can be used to change (increase or decrease) characters sexual traits (using magical essence most likely.

refinery add on (likely an upgrade to crafting room) refine ore into ingots and wood into planks.

essence distillery (likely another crating upgrade) distills milk product into essence (for example Zel's milk becomes storm essence, Alastor's maybe water?)

I absolutely love the mission room upgrade which looks amazing.

I hope to see more of this, it has been an absolute addiction from the moment I downloaded it.

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Think this needs a patch, there is definitely broken code has of v0.1.12.1

another issue you may notice if you use the cheat menu is npcs being single both by claim and via your contacts but not enter a relationship with you claiming a fiancé. A few things here and there make it certainly seem somethings off; npcs refusing to be in the same room has another at times. Possibly broken code hinted at by the lack of npcs interacting yet during npc masturbation scenes the npc can reference other npcs names thus registering the other npcs exist for them to some degree.

other issues like an loading error in world generation suggests the games code isn't working properly... and more so on one of, if not the most anticipated update yet... here's to hoping for a bugfix soon.

Well, this aged beautifly... to be fair it's a not a new update but some news that this game is still being worked on has well.

There is one very important bit of advice (for all iterations of this game) I would give and how to best do it it's this:

Lag in the dungeon zones is unbelievable, and I have few suggested fixes for this: limiting load range (for example don't load animations of the whole map, just have the active segment animated. 2 Add an option to replace animated interaction points with a highlighted object frame in the game settings.

Additionally double check for memory leaks, and if this isn't already planned or added, add an fps limit option generally 30, 60, 90, and 120 work for good frame limit options.


The game is fun, but has serious performance issues, the all combined version certainly does at the very least. Simply improving the games performance would do its appeal absolute wonders.

He's a tough one, but not impossible:

1 Ash's dispel to remove his defense boost, and regen will really help

2 character levels should probable 13-15 (15 is max lvl in this version)

3 The MC's monster forms lvl independently of the character.

4 the chimera system in this version allows you to take traits from other forms (for example hp slime form poison spit or hp boost added to MC's wolf from)

5 Lyric is your healer, but Ash can also use blood drain to help recover hp.

6 stock up on elixirs for quicker recovery

7 bleed from MC's ripper skill seems to do more than poison, corrosion, or curse for damage over time.

8 give the shelter ring to Lyric he's to help him tank some of the Fairy Prince's attacks.

other than those all I can say is the fairy prince has at least 3000 hp minimum, so be prepared for a drawn out battle.